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E3: Quick thoughts on final day

I spent the week at the video game industry’s yearly confab, E3. My days were pretty packed with appointments and activities, so I mostly recapped what I saw at the end of each day. (Here are posts for...

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E3 preview: Dead Island hands-on

The "Dead Island" demo I played started off in a sort-of safe room that made me think of the "Dead Rising" games. Heading into E3, one game I really hoped I’d get a chance to play was Deep Silver’s...

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Review: Dead Island a toad prince

Each character in "Dead Island" has particular abilities. Xian Mei excels at hand-to-hand combat. The laundry list of things wrong with “Dead Island” would lead most people to conclude Techland’s...

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2011 holiday gift guide, extended remix

"The Legend of Zelda: Skyward Sword" is one of the last big games for the Wii. Blogger’s note: My holiday gift guide ran in The Press Democrat a little over a week ago. I held back a bit on posting to...

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Review: Buggy Dead Island Riptide feels like a step backward

Back in 2011, reviewers including me gave Techland’s “Dead Island” something of a pass. Despite a slew of faults, it was an ambitious game with a massive world for players to roam and was unlike much...

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